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Kamineko 2

As my time on the university was coming to an end I had to decide on a topic for my thesis. I went ahead with "Widely available multi-player video game in Flash technology", which basically means "MMORPG in Flash". One of the biggest key feature of 'Kamineko 2' is ability (of every player) to make custom maps without any kind of limits.
After completing the basic framework and defending my thesis I was hired by to work on very similar project.
Character creation screen:



'Kamineko 2' website is still up and available at: but the game servers are not, so I guess there is no reason to go there. Unless anyone is willing to host them: (they require Java)


First game I ever created - I spent one day on it in 2005 and never returned to it afterwards. I probably should do something serious with it considering how popular the "tower defense" games are lately.

Just Shotem

In 2006 I've decided to make a simple top-down shooting game in just a week (a challenge to myself if you will). Everything was going well until my hard drive crashed... I've lost everything except for one of the compiled swf files I've moved to a different location for testing purposes.

Platformer 3D

I think the title says it all.
'Platformer 3D' is a project I always wanted to finish, but I just never managed to nail down the sorting algorithm and after many tries I simply run out of ideas.
Considering how simple the engine is (consists only of boxes + no rotation whatsoever), I'm sure there is an easy way to do it. Example game (arrow keys to move) :
Editor for the game (arrow keys to move the camera):

Neko Mortus

One of the TKFB members, JarasM ( seeing my work on Kamineko, contacted me in 2007 to make a similar game. In the end however he didn't have enough time and the project was stopped right after creating first few maps. Since I didn't want that work to go to waste I've moved those maps into Kamineko as hidden/bonus content.
Concept art: